Linden Lab

Linden Lab

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Linden Lab is a pioneering company in the digital entertainment sector, known for creating immersive virtual experiences. The company’s flagship product, Second Life, is the largest and most successful 3D virtual world, entirely built and continually expanded by its users. This platform allows users to create, socialize, and trade virtual items, fostering a vibrant online community.

Linden Lab primarily serves individual creators, gamers, and digital entrepreneurs who are interested in virtual reality and online social experiences. The market it operates in includes digital entertainment, virtual reality, and online social platforms.

The business model of Linden Lab revolves around user-generated content. Users create and sell virtual items in the Second Life marketplace, and Linden Lab earns revenue through transaction fees, virtual land sales, and premium memberships. This model not only incentivizes creativity but also creates a sustainable revenue stream for the company.

In addition to Second Life, Linden Lab has developed other virtual experiences like Blocksworld, further diversifying its portfolio in the digital entertainment space. The company’s leadership, including Executive Chairman Brad Oberwager and Chief Compliance Officer Emily Stonehouse, brings extensive experience in technology and regulatory compliance, ensuring robust operational management.

Linden Lab continues to innovate and expand its offerings, aiming to inspire more users to engage in creating and sharing digital experiences. The company is also actively hiring, seeking talent to help shape the future of virtual worlds.

Keywords: virtual reality, 3D virtual world, user-generated content, digital marketplace, online community, virtual items, digital entertainment, Second Life, Blocksworld, social platform.

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Investments by Linden Lab

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Enemy Unknown
ACQUISITION by Linden Lab Jan 2010
Desura
ACQUISITION by Linden Lab Jul 2013
Tilia
ACQUISITION by Thunes Apr 2024