OVICE
Financials
Estimates*
USD | 2021 | 2022 | 2023 |
---|---|---|---|
Revenues | 2.8m | 7.9m | 15.2m |
% growth | - | 181 % | 93 % |
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
$1.3m | Seed | ||
N/A | Seed | ||
$18.0m | Series A | ||
* | KRW44.0b | Series B | |
* | N/A | - | |
Total Funding | €51.8m |
Related Content
Recent News about OVICE
EditOvice is a virtual workplace platform designed to foster connection and engagement among business colleagues, students, and community participants. The platform operates in the growing market of digital communication and collaboration tools, serving a broad range of clients from corporate teams to educational institutions.
Ovice's business model is centered around providing an interactive online work environment that eliminates the need for traditional meeting scheduling. Users can initiate conversations by simply "walking" up to someone and "tapping" their shoulder, mimicking real-life interactions. The platform offers a variety of communication methods, including 1on1 chats, team meetings, live avatars, text, reactions, and screen sharing tools.
The company generates revenue through its subscription-based model, with certain features like the Activity Insights Dashboard available on select plans only. The platform has proven to be effective in reducing meeting coordination work and improving employee engagement, with 3 out of 4 customers reporting resolved issues with building relationships and teams online after using Ovice.
In summary, Ovice is a digital communication platform that provides an interactive virtual workplace for a wide range of clients, offering a variety of communication tools and features designed to foster connection and engagement. The company operates on a subscription-based model, generating revenue through various paid plans.
Keywords: Virtual Workplace, Digital Communication, Collaboration Tools, Interactive Online Environment, Subscription-Based Model, Employee Engagement, Meeting Coordination, 1on1 Chats, Team Meetings, Screen Sharing.